/**
	This file is part of Fighting Field.

    Fighting Field is free software: you can redistribute it and/or modify
    it under the terms of the GNU General Public License as published by
    the Free Software Foundation, either version 3 of the License, or
    (at your option) any later version.

    Fighting Field is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    GNU General Public License for more details.

    You should have received a copy of the GNU General Public License
    along with Fighting Field.  If not, see <http://www.gnu.org/licenses/>.
*/

#include "Prerequisites.h"

#include "Game.h"
#include "StateInGame.h"

INT WINAPI WinMain(HINSTANCE, HINSTANCE, LPSTR, INT)
{
	try
	{
		FF::Game game;
		game.PushState<FF::StateInGame>();
		game.Go();
	}
	catch (Ogre::Exception& e)
	{
		MessageBoxA(NULL, e.getFullDescription().c_str(), "An exception has occurred!", MB_ICONERROR | MB_TASKMODAL);
	}
	return 0;
}

